DUNGEONS AND DRAGONS REAVERS OF HARKENWOLD PDF

D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.

Author: Tojami Tokree
Country: Zambia
Language: English (Spanish)
Genre: Career
Published (Last): 5 November 2013
Pages: 217
PDF File Size: 20.48 Mb
ePub File Size: 2.28 Mb
ISBN: 641-4-70348-901-4
Downloads: 19526
Price: Free* [*Free Regsitration Required]
Uploader: Nigrel

The combat encounters start out easy, but then get harder, even taking into account that the players will gain a level in the middle. Meet the new boss. You could probably run the Keep on the Shadowfell adventure, throwing out the parts that are completely tangential.

Review: Reavers of Harkenwold

I believe the Essentials products are arranged so that you harkehwold start with the adventure dnugeons the Red Box Starter Set, which takes the party from level 1 to level 2, and then move them into Reavers of Harkenwold. The adventure does not tell you how to scale the encounters down in difficulty, or in fact that they are designed for 5 players.

They conquered and pillaged, but they also brought technology and civilization along with their conquest. There is some flexibility: As it turned out, none of the other characters in the party ever attacked the giant frogs when the characters were swallowed they were busy with the bullywugs.

Jeff loaned it to me on the spot. But most of the battles do nothing for the plot of the story, so it takes a long time in real-world time for the story to go anywhere.

  FILO MOLLUSCA PDF

Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc24464

I have some suggestions for improving the fun of the Giant Frogs. The plot is straightforward, in a good way: Even weirder, there is a rather excellent map of the left half of that keep, which is only used for one battle. Think of the Roman Legionnaires. The Great Tower entrance K7: It is presented in two separate magazine-type books. Reavers of Harkenwold is pretty much the same thing. The order that or ran into the encounters was:.

Reavers of Harkenwold | D&D: Points of LIght Wiki | FANDOM powered by Wikia

Some encounters can be skipped, or played in a different order. The combat encounters are mostly quite well done. This product very much appears to be designed to be played “right out of the box”.

Session One Online Dungeon Master. The back story and information about all of the people and places is really well presented, and I think DMs can find a lot to make use of. Specifically, the Giant Frogs are supposed to swallow characters up to medium size and the characters are then stunned and taking damage.

If they save, they are no longer stunned or taking damage, but they are still swallowed. Liberating the underground lair for the elves D4 again: Yes, the Giant Frogs are a problem.

Review: Reavers of Harkenwold | Online Dungeon Master

Guess I will try to adapt another adventure as an intro, or take something from KotS. First, falling hurts unless you are trained in acrobatics and make a good checkand second, it hurts bad guys too, so suddenly the adventurers were looking to push, teleport, slide or otherwise move their opponents over the edge.

  ARNHEIM STADTPLAN PDF

You’d still need to add your own ingredients waterand have some knowledge and skill in mixing the water with the mortar, bricklaying, and the proper proportion of mortar to bricks. Book 1 contains the background material and the allies-gathering, while book 2 has the big battle and the keep.

This choice suddenly drew attention to two facts. The battle for Albridge can become an epic tactical combat!

In any case you’ll end up with a style break when moving from one half of the harkewold to the other. The Reavers of Harkenwold adventure is, in a word, excellent.

This format had its pros and cons, but rungeons its eventual abandonment, the format appears to have wrestled the creative juices out of the designers at the time or perhaps in spite of it. What did you use to bring the characters from the 1st to 2nd level?

Posted by Marty Walser at 2: Flexibility is the key strength of this module. My PCs prefer to get into fights and kill bad guys, and this adventure worked just fine for them, too. What makes RoH so good is how it was written as a mini-sandbox. Book 2 starts with the ans overview for that book, and then the encounters. Same as the old boss.